FAQ
Normandy 1944: European Theater is the Sequel Remake of one of
the most exciting mods available for Company of Heroes: Tales of Valor.
The mod focuses on realism and is a Total Conversion of the game,
Including lots of new abilities, units, models, skins, strategies, and
much more
The tradition continues!
I have to start the thread by giving proper credit to the mods original creator - SIG21_Surgeon. He got it all started and most of the mod still has his fingerprints on it, but he is taking some time away from modding. He taught me a ton and is also my friend. He may still stop back and give us a hand from time to time, and he is always welcome.
Project Leader
Sweeten2213
Project Assistants
Revolucion09 (Public Relations/Promotions, Video, Coding Consultant)
CitizenSoldier (Head Beta Tester, Asst. Historian, Forums Assistant, Coding Consultant)
Gamerisin (Sounds Tester, Forums Assistant, Coding Consultant)
Twitchy (Text editor/creator, Forums Assistant)
Whitewolfmxc (Technical Advisor, Tester)
JuggernautOfWar (Tester, Advisor)
Therewasatime (Webmaster, Historian, Public Relations & MODDB Leader)
mrempirehimself (Steam Community Group Host, Tester)
2D and 3D Skinners
Georider
MrScruff
Slayerknecht
Models
Tankdestroyer
Pojarsma
MrScruff
Dragon93
Angelic
Art
Assassine
Angelic
Custom Icons
Doombringer1982 (still WIP)
Reichsbahn
Skins Included
Infantry
Widowmaker
Halftrack
Vehicles
GnigruH
Xalibur
AI Support
The following provided assistance, advice, or code for the AI
AGameAnx
Warnstaff
Uberbugz
Capt. Combat
Bulge Mod
Additional things brought over from the Blitzkrieg mod and Battle of the
Also, Thanks to all my closed beta testers, the community for support, and Relic for the game!
Main Features:
IMPORTANT - SUGGESTED GRAPHICS SETTINGS!!!!
Due to the size of the mod and all the added content, there is a dropoff in performance. In the mod's last thread I did a poll asking whether or not people would like to see more things (skins, units, abilities, etc...) at the cost of some perfromance. The answer was an overwhelming "yes". So, no matter what CPU and graphics card you have, you will HAVE to lower graphics settings from what you normally play CoH or other mods. Below is what I use and it has been consistent with not crashing. A simple rule of thumb is making sure the "memory usage" bar on the graphics settings page does not go above 1/3.
Quote:
I keep ALL the settings other than
1) Shader Quality, 2) Model Quality, and 3) Texture Detail on low
or off ALL the time.
Their just about useless in the big picture (that comes from thousands
of games watched and played, so I have to STRONGLY suggest doing that
at least for the mod). I keep Shader Quality and Model Quality on
"high" all the time. Also, I keep the model detail slider bar in the
middle (though that seems to make no difference). The only
thing I adjust is the Texture Detail.
"Medium" texture detail is pretty much the default setting for me,
although you can try high and see if it works for you. If you're using
Wehr on a 3v3 or higher, I suggest low. If you are going to mix
factions, I STRONGLY recommend low - maybe medium for a 2v2 where it's
PE vs. a US and Brit mix - but never high for a mixed faction game.
Obviously if your having issues, dropping one of the 3 main things
(texture detail first) may be necessary. My CPU is : Intel Core 2 Quad
Core Q8200 @ 2.33 GHz 32 bit Vista 4 GB Ram NVidea GeForce 250 GS 1024
M
The tradition continues!
I have to start the thread by giving proper credit to the mods original creator - SIG21_Surgeon. He got it all started and most of the mod still has his fingerprints on it, but he is taking some time away from modding. He taught me a ton and is also my friend. He may still stop back and give us a hand from time to time, and he is always welcome.
Project Leader
Sweeten2213
Project Assistants
Revolucion09 (Public Relations/Promotions, Video, Coding Consultant)
CitizenSoldier (Head Beta Tester, Asst. Historian, Forums Assistant, Coding Consultant)
Gamerisin (Sounds Tester, Forums Assistant, Coding Consultant)
Twitchy (Text editor/creator, Forums Assistant)
Whitewolfmxc (Technical Advisor, Tester)
JuggernautOfWar (Tester, Advisor)
Therewasatime (Webmaster, Historian, Public Relations & MODDB Leader)
mrempirehimself (Steam Community Group Host, Tester)
2D and 3D Skinners
Georider
MrScruff
Slayerknecht
Models
Tankdestroyer
Pojarsma
MrScruff
Dragon93
Angelic
Art
Assassine
Angelic
Custom Icons
Doombringer1982 (still WIP)
Reichsbahn
Skins Included
Infantry
Widowmaker
Halftrack
Vehicles
GnigruH
Xalibur
AI Support
The following provided assistance, advice, or code for the AI
AGameAnx
Warnstaff
Uberbugz
Capt. Combat
Bulge Mod
Additional things brought over from the Blitzkrieg mod and Battle of the
Also, Thanks to all my closed beta testers, the community for support, and Relic for the game!
Main Features:
-Command Trees
revamped Based on historical categories, based on real divisions of
Normandy phase at World War II. Each Division now enables 16 command
choices instead of the classic 6 the game offers!
-Sub-Divisions: After you chose your main division/doctrine, you must chose one sub-division, which will enable specialized buildings with unique units based on the real Command you chosen, these units differ from each division/subdivision!
-Realistic combat: As the game focuses less on building strategy, you will have to take care of more units, and of the battle it self *Infantry will act as infantry, will have a realistic fear factor, and will move depending of the survival of their leader, and much more. *Vehicles will suffer hard consequences if not taken care of. They can lose visibility, mobility, lose ANY of their gunners (including the Gunner) and more
-Weaponry works based on realistic information and a balance for great gameplay, this will make you focus in the safety of each unit. Explosions cause coherent suppression, SMGs dangerous in short ranges, rifles working as they should (bolt-action, autmatic, etc), grenades with no 100% accurate throws and much more
-All the game's Graphics changed, all units with historically modified Skins, being different even between Sub-doctrines, Plus lots of new units, improved sound quality, and UI modified for better gameplay
-Sub-Divisions: After you chose your main division/doctrine, you must chose one sub-division, which will enable specialized buildings with unique units based on the real Command you chosen, these units differ from each division/subdivision!
-Realistic combat: As the game focuses less on building strategy, you will have to take care of more units, and of the battle it self *Infantry will act as infantry, will have a realistic fear factor, and will move depending of the survival of their leader, and much more. *Vehicles will suffer hard consequences if not taken care of. They can lose visibility, mobility, lose ANY of their gunners (including the Gunner) and more
-Weaponry works based on realistic information and a balance for great gameplay, this will make you focus in the safety of each unit. Explosions cause coherent suppression, SMGs dangerous in short ranges, rifles working as they should (bolt-action, autmatic, etc), grenades with no 100% accurate throws and much more
-All the game's Graphics changed, all units with historically modified Skins, being different even between Sub-doctrines, Plus lots of new units, improved sound quality, and UI modified for better gameplay
Doctrine/Subdoctrine Breakdown
USA
US 29th Infantry Division "Blue and Grey"
Subdoctrines
1st Infantry Division "The Big Red 1" -
Landed on Omaha Beach with the 29th ID, and continued to fight alongside them into St.Lo and beyond.
2nd Ranger Battalion -
Landed on Omaha Beach with the 29th.
30th Infantry "Old Hickory"/113th Calvary Group "Red Horse" -
These two frequently found themselves fighting together and often working with the 29th ID, especially in and around St. Lo.
US 101st Airborne Division "Screaming Eagles"
Subdoctrines
82nd Airborne Division "All American" -
Landed behind enemy lines with the 101st just prior to D-Day, and frequently "dropped" together with them as part of the 1st Allied AB Army (899 Tank Destroyers also included as they were at times attached to the 82nd)
327th Glider regiment -
Glider regiment of the 101st (also includes units from the 70th Light Tank Battalion who were attached to the 101st)
UK 6th Airborne Division "The Red Devils" -
Also landed just prior to D-Day
US 2nd Armored Division "Hell on Wheels"
Subdoctrines
82nd Reconnaissance Battalion -
They were described as the "Eyes and Ears" of the 2nd AD.
702 Tank Destroyers -
The anti-tank wing of the 2nd AD.
2nd Free French AD (2e Division Blindée) -
At times fought alongside 2nd AD when it got up to strength
Great Britain & Commonwealth
US 29th Infantry Division "Blue and Grey"
(also has some armor units from the 747th Tank Battalion and 821st Tank Destroyer
Battalion, both attached to 29th ID, spread through sub-docs)
1st Infantry Division "The Big Red 1" -
Landed on Omaha Beach with the 29th ID, and continued to fight alongside them into St.Lo and beyond.
2nd Ranger Battalion -
Landed on Omaha Beach with the 29th.
30th Infantry "Old Hickory"/113th Calvary Group "Red Horse" -
These two frequently found themselves fighting together and often working with the 29th ID, especially in and around St. Lo.
US 101st Airborne Division "Screaming Eagles"
Subdoctrines
82nd Airborne Division "All American" -
Landed behind enemy lines with the 101st just prior to D-Day, and frequently "dropped" together with them as part of the 1st Allied AB Army (899 Tank Destroyers also included as they were at times attached to the 82nd)
327th Glider regiment -
Glider regiment of the 101st (also includes units from the 70th Light Tank Battalion who were attached to the 101st)
UK 6th Airborne Division "The Red Devils" -
Also landed just prior to D-Day
US 2nd Armored Division "Hell on Wheels"
Subdoctrines
82nd Reconnaissance Battalion -
They were described as the "Eyes and Ears" of the 2nd AD.
702 Tank Destroyers -
The anti-tank wing of the 2nd AD.
2nd Free French AD (2e Division Blindée) -
At times fought alongside 2nd AD when it got up to strength
Great Britain & Commonwealth
XXX Corps
(many of the divisions included spent time in the XXX Corps, and all fought at least alongside - the 50th (Northumbrian) ID is the starting infantry division with some light motorized help from the 7th AD)
Subdoctrines
7th Armoured Division "Desert Rats" -
The main and consistent armor component of the XXX corps
VIII Corps -
Often worked with and helped XXX Corps. It's main armor component was the 11th AD "The Black Bull". Also included the 15th Scottish Infantry Division, the Guards Armoured Division, and the independent 6th Guards Tank Brigade.
51st (Highland) Infantry Division -
Part of XXX corps. Also includes the attached 33rd Armoured Brigade.
6th Airborne Division "Red Devils"
(gliders from the 6th Air Landing Brigade are included in main tree column)
Subdoctrines
6th Airborne Armoured Reconnaissance Regiment/1st Canadian Parachute Battalion -
Both fought as part of the 6th ABD
1st Airborne Division/1st Independent Parachute Brigade (Polish) -
Part of the 1st Allied AB Army with 6th ABD
4th Special Service Brigade -
Landed on d-day (also includes 4th Free French SAS)
3rd Canadian Infantry Division "The water rats"
Subdoctrines
2nd Armored Brigade - supported the 3rd ID on D-Day and part of II Canadian Corps with the 3rd ID
1st Polish Armoured Division/79th AD
The 1st Polish AD was also part of II Canadian Corps, and the 79th assisted the Candians, including D-Day (also includes the Divisional Royal Canadian Engineers - 6th Field Coy regiment of the 3rd ID)
2nd Canadian ID and 4th Canadian Armor Division - also fought as part of II Canadian Corps, and often alongside the 3rd ID
Wehrmacht
709.Infanterie Division
Subdoctrines
795.Osttruppen Battalion - Georgian volunteers, Fought as part of the 709.ID at Utah Beach and fought with them in the Cotentin Peninsula.
352.Infanterie Division -
Also fought along the beaches in Normandy at Utah beach and the following battles
243.Infanterie Division -
Also fought in Normandy in the Cotentin Peninsula and near Cherbourg
2.Panzer Division
Subdoctrines
38.Panzerjäger Battalion -
The anti-tank battalion of the 2.PzD. Also includes units from Panzerjäger Abteilung 559 who were attached inside XLVII Panzer Corps with the 2.PzD in the fall of 1944
2.Aufklärungs-Abteilung -
The recon battalion of the 2.PzD and was known, like the 82nd Recon of the 2nd AD, as the "eyes and ears" of the division. Also includes units of the 26.Volksgrenadier Division who fought as part of XLVII Panzer Corps with the 2.PzD in the fall of 1944
9.Panzer Division -
The "sister" division of 2.PzD, and fought as part of XLVII Panzer Corps with the 2.PzD in the fall of 1944
12.SS Panzer Division
Subdoctrines
Schwere SS-Panzer Abteilung 501/Schwere Panzerjäger Abteilung 560 -
Fought as part of I SS Panzer Corps with the Schwere Panzerjäger Abteilung 560 attached to the 12.SS PzD (also includes further 12.SS vehicles)
3. Fallschirmjägerdivision/12th Volksgrenadier Division -
Both were also attached to I SS Panzer Corps in the fall of 1944
2.SS Panzer Division -
Though part of II SS Panzer Corps, fought alongside the 12.SS near Caen and St Lo
Panzer Elite
21.Panzer Division
Subdoctrines
KGr Oppeln -
The armor side of the division (with mobile arty)
KGr Luck -
The more mobile, recon side of the division. Also includes 200.Panzerjäger-Abteilung for anti-armor support
15.Panzer Grenadier Division -
Fought as part of XXXXVII Panzerkorps with 21st PzD
91.Luftlande Infanterie-Division
Subdoctrines
16.Luftwaffe Feld Division -
Fought with 91.LID on the Cotentin Peninsula
6.Fallschirmjäger-Regiment -
Was attached to 91.LID on the Cotentin Peninsula
77.Infanterie-Division -
Together in Cotenin peninsula as part of II Fallschirmjägerkorps with 91. LID
17.SS Panzer-Grenadier Division
Subdoctrines
1.SS Panzer Division -
Fought as part of I SS Panzer Corps with 17.SS PzGren (some units are also included as part of one of 17.SS PzGren buildings). Also includes Schwere Panzerjäger Abteilung 560 (attached to I SS Panzer Corps) and Schwere SS-Panzer Abteilung 501 (who were specifically attached to 1.SS)
Panzer Lehr Division -
Fought at times during summer and fall of 1944 as part of I SS Panzer Corps
9.SS Panzer Division -
Part of the divisions who assisted in Falaise Pocket to help the 17.SS PzGren Div. and other trapped divisions
(many of the divisions included spent time in the XXX Corps, and all fought at least alongside - the 50th (Northumbrian) ID is the starting infantry division with some light motorized help from the 7th AD)
Subdoctrines
7th Armoured Division "Desert Rats" -
The main and consistent armor component of the XXX corps
VIII Corps -
Often worked with and helped XXX Corps. It's main armor component was the 11th AD "The Black Bull". Also included the 15th Scottish Infantry Division, the Guards Armoured Division, and the independent 6th Guards Tank Brigade.
51st (Highland) Infantry Division -
Part of XXX corps. Also includes the attached 33rd Armoured Brigade.
6th Airborne Division "Red Devils"
(gliders from the 6th Air Landing Brigade are included in main tree column)
Subdoctrines
6th Airborne Armoured Reconnaissance Regiment/1st Canadian Parachute Battalion -
Both fought as part of the 6th ABD
1st Airborne Division/1st Independent Parachute Brigade (Polish) -
Part of the 1st Allied AB Army with 6th ABD
4th Special Service Brigade -
Landed on d-day (also includes 4th Free French SAS)
3rd Canadian Infantry Division "The water rats"
Subdoctrines
2nd Armored Brigade - supported the 3rd ID on D-Day and part of II Canadian Corps with the 3rd ID
1st Polish Armoured Division/79th AD
The 1st Polish AD was also part of II Canadian Corps, and the 79th assisted the Candians, including D-Day (also includes the Divisional Royal Canadian Engineers - 6th Field Coy regiment of the 3rd ID)
2nd Canadian ID and 4th Canadian Armor Division - also fought as part of II Canadian Corps, and often alongside the 3rd ID
Wehrmacht
709.Infanterie Division
Subdoctrines
795.Osttruppen Battalion - Georgian volunteers, Fought as part of the 709.ID at Utah Beach and fought with them in the Cotentin Peninsula.
352.Infanterie Division -
Also fought along the beaches in Normandy at Utah beach and the following battles
243.Infanterie Division -
Also fought in Normandy in the Cotentin Peninsula and near Cherbourg
2.Panzer Division
Subdoctrines
38.Panzerjäger Battalion -
The anti-tank battalion of the 2.PzD. Also includes units from Panzerjäger Abteilung 559 who were attached inside XLVII Panzer Corps with the 2.PzD in the fall of 1944
2.Aufklärungs-Abteilung -
The recon battalion of the 2.PzD and was known, like the 82nd Recon of the 2nd AD, as the "eyes and ears" of the division. Also includes units of the 26.Volksgrenadier Division who fought as part of XLVII Panzer Corps with the 2.PzD in the fall of 1944
9.Panzer Division -
The "sister" division of 2.PzD, and fought as part of XLVII Panzer Corps with the 2.PzD in the fall of 1944
12.SS Panzer Division
Subdoctrines
Schwere SS-Panzer Abteilung 501/Schwere Panzerjäger Abteilung 560 -
Fought as part of I SS Panzer Corps with the Schwere Panzerjäger Abteilung 560 attached to the 12.SS PzD (also includes further 12.SS vehicles)
3. Fallschirmjägerdivision/12th Volksgrenadier Division -
Both were also attached to I SS Panzer Corps in the fall of 1944
2.SS Panzer Division -
Though part of II SS Panzer Corps, fought alongside the 12.SS near Caen and St Lo
Panzer Elite
21.Panzer Division
Subdoctrines
KGr Oppeln -
The armor side of the division (with mobile arty)
KGr Luck -
The more mobile, recon side of the division. Also includes 200.Panzerjäger-Abteilung for anti-armor support
15.Panzer Grenadier Division -
Fought as part of XXXXVII Panzerkorps with 21st PzD
91.Luftlande Infanterie-Division
Subdoctrines
16.Luftwaffe Feld Division -
Fought with 91.LID on the Cotentin Peninsula
6.Fallschirmjäger-Regiment -
Was attached to 91.LID on the Cotentin Peninsula
77.Infanterie-Division -
Together in Cotenin peninsula as part of II Fallschirmjägerkorps with 91. LID
17.SS Panzer-Grenadier Division
Subdoctrines
1.SS Panzer Division -
Fought as part of I SS Panzer Corps with 17.SS PzGren (some units are also included as part of one of 17.SS PzGren buildings). Also includes Schwere Panzerjäger Abteilung 560 (attached to I SS Panzer Corps) and Schwere SS-Panzer Abteilung 501 (who were specifically attached to 1.SS)
Panzer Lehr Division -
Fought at times during summer and fall of 1944 as part of I SS Panzer Corps
9.SS Panzer Division -
Part of the divisions who assisted in Falaise Pocket to help the 17.SS PzGren Div. and other trapped divisions
IMPORTANT - SUGGESTED GRAPHICS SETTINGS!!!!
Due to the size of the mod and all the added content, there is a dropoff in performance. In the mod's last thread I did a poll asking whether or not people would like to see more things (skins, units, abilities, etc...) at the cost of some perfromance. The answer was an overwhelming "yes". So, no matter what CPU and graphics card you have, you will HAVE to lower graphics settings from what you normally play CoH or other mods. Below is what I use and it has been consistent with not crashing. A simple rule of thumb is making sure the "memory usage" bar on the graphics settings page does not go above 1/3.
Quote:





































